![]() ![]() ![]() Snail Bob could have been fairly mundane in its execution, but instead the developer has painstakingly crafted each level with a variety of new ways for these controls to be implemented. These are the only consistent controls you'll encounter, with the rest requiring the player to 'play around' with the environment to work out what happens when they press buttons move levers and drop boxes on to switches. ![]() Tapping him will force him to stop in his tracks, while tapping the 'speed' button will get him moving faster than usual. Each stage contains a small Rube Goldberg-ian contraption where you'll need to work out all the correct steps to get Bob to the exit. Snail Bob just wants to get home, but on the way he'll encounter a large demolition crew a winding river carrying a present and last of all, he'll be transported through time and space to ancient Egypt. Snail Bob is yet another 3-star physics puzzler, joining the already large fray, but it goes for that third, even more elusive market, the young-gamer. Some would argue that the iOS platform is always going to be a casual one - of course there's the occasional 'hardcore' release, but with so much money to be made off those who just want a quick, but fun distraction, it's easy to see why deep and challenging titles aren't more common. ![]()
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